You made me feel bad in a way for a stone statue. You win.
I am taking into mind that this is to be an artistic game with a message inside of it.
At the same time, to experience this message shouldn't make the gameplay near intolerable. I had to read the comments to know how to get across the vine challenge. I was down to the last try on one of those vine challenges before simply quitting the game. That being the challenge above the lake pit on the tree level.
Any point I was to receive there and going forward was lost in the confusion and anger I had toward trying to control the character. Thus, it was lost on me.
I would like to say for one that the puzzles are nice and hard for this. At the same time, the fact that you can't control when you are wall sliding and when you aren't is a bit counter-intuitive to how things are normally done in games. When I am stuck sliding against a wall while mashing the opposite direction to try to step off, it doesn't feel right.
As for the true test of sanity? It is given to us by Dennis Keitel. The only song in the game has nearly got me on a mission to hunt him down. More music to choose from please!
Thanks for the feedback. Hahaha, I laughed so hard at "the true test of sanity". The way you wrote that is plain cool :D
Almost too frustrating.
This game is challenging enough without having a computer that lags even a small bit. On the level with pillars, it came to the point of wanting to slam my computer into a wall. I know how to solve it. It is just getting the correct speed down with not a nanosecond of slow down from your own computer throwing you off time and time again. Even just a few pixels of floor space more might have helped.
A really well thought out game
Though I did not get to listen to the song you created, the game itself was very solid.
Don't worry about what they are saying thus far, you can choose your own pills. You just have to move your mouse beforehand. Time needs to be just a touch faster on the later levels as I usually finished with plenty of time. Extend it at the beginning as well for those trying to figure it out.
A prompt that a time out is a game over would be good as well, as I thought I just got a lower score for not completely finishing it. Something very small, but I'm just being a usability freak. :)
Love games like this. Got a 54 on second try. Still practicing.
Wow. Just wow.
This file is not even a game. Tried to complete each motion with the mouse. Clicking and dragging did nothing to let me play the game.
A usability nightmare. Stay away.
What you need here is a bit more retooling before I can give it a good score. The campaign automatically started me at the last level. When I restarted to the first, the first challenge was a bit much to learn the game in.
The campaign has to start at level 18 :D It is my crazy/silly idea :)
Really, I didn't find that much with this one other than a venting of frustation set to what seemed to be a simpler MS Powerpoint presentation. Yes, it looks nice, the techno is a bit annoying but it is just an outlet, nothing constructive or artistic about it.
This game is honestly the best I have played from you. It feels like your own more than the others do as you don't borrow DDR or Guitar Hero's GUI to do it.
Fantastic Job. And indeed, we need more songs.
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